


I just hope this doesn't sound like I am abandoning any of my love for Moho by saying this.
#CARTOON ANIMATOR 4 COST TRIAL#
I downloaded the trial version of CTA3 and it became apparent to me that I would rather stick with Moho for now (much more flexible, better timeline, keyframe management, bezier motion curves, compositing etc.) but I can see the appeal and am looking forward to what Cartoon Animator 4 will bring to he table.įirst a huge sigh, next comes the 'Rant'. Also, as long as you stick to their standard templates, getting a human character rigged consist of dragging the PSD file onte the stage in CTA. The library and drag-and-drop interface is very convincing and much more intuitive than Moho's actions for reusing animations. I tried to convince my colleagues at the office to switch from After Effects to Moho for character animation but the interface felt too technical for them (and the import process from Illustrator in AE is just too convenient).įound out about Cartoon Animator / Crazytalk Animator (CTA) in this thread and from the looks of it it seems closer to what we need for streamlined production where the same set of animations has to be applied to a lot of different characters. I'll take those controls and output as a structured system vs. In fact, if they so decide, their solution could be at once more elegant and more powerful. Moho has all of the pieces to make this possible already. My big question is how far have they been able to push the creative potential? They have shown a head turn that is actually not that impressive. Cartoon Animator 4 looks to open up the creative possibilities of their conventions. So far, Reallusion has achieved this by lowering the creative expectations of their users. That's where the drag and drop motions and mocap become possible. By packaging all of that into a singular abstraction, Reallusion opens up possibilities for scaling it beyond a single scene. But it has always been a fairly complex marriage of figure deconstruction and and rewiring. Cacani, Live 2D, CrazyTalk Animator 2, Anime Studio, even RPG Maker, have all exhibited techniques for this. 2.5 D head turns have been around a long time and for a lot of different software.
